The Development part of the Homebrew is now done, Hack-1 published

From the archive

This post was written in 2006. Technology has moved on a fair bit since then, so some of the tools, links and advice here may well be out of date. Treat it as a piece of history rather than a current guide.

In case anyone’s interested, the XBOX360 Homebrew contest has now entered the voting stage and all development is complete on the competition entries.

They have been posted here and I’d encourage everyone to head over and look at the games entered. I’m really impressed with the entries so far. Sounds daft but I didn’t enter the competition to win but to kick-start my game writing experience.

I’m happy with my entry, it works, the game plays fairly well (even if it’s only the basic connect mode so far) and I got the manual in the game as well as with it.

The game isn’t as graphical as I’d like but the process showed me just how much work I got to do in that area along with learning shaders (graphical touch-ups and effects).

Head over there if you have time and give your support to all the hard work of the contestants!

Darkside