Weird Ramblings and hosts of new support

From the archive

This post was written in 2006. Technology has moved on a fair bit since then, so some of the tools, links and advice here may well be out of date. Treat it as a piece of history rather than a current guide.

Life is taking strange turns these days, work is getting dull, I have reverted to playing an old 1993 game called “Megatraveller 2” which I never got to complete in my youth (fantastic vga graphics!!!)

In working through the design for my main game, I have taken a little side step for a while and decided to split off one of the sub game components into a full game to actually get something out the door.

The sub game has to do with hacking (old school but fun, remembering my days of playing UPLINK – Hacker Elite, damn fine game), the idea being based a bit on the hacking interface of System Shock 2, Light beam bouncing and Pac Man, figure that one out. May put some of my concept stuff here for all to see as I’ll probably put it on Codeplex or somewhere when I start coding it (in heavy design mode at the mo).

In light of the requirements for the sub game I’ve turned from my usual research path and started looking at 2D graphics and Tile Based game development (the hacking game will be played in a single screen), I have come across a whole wealth of new XNA tutorial and development sites, see below:

XNA Development: Game Development for the masses

Some great starter stuff, loads of help – great links section

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XNA Resources – XNA Tutorials, GSE Tutorials, XNA News, Game Studio Express News

Tons of help

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Link to XBOX 360 Homebrew

The picture says it all

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