.NET 8, meet MonoGame
The journey has begun and the road to building .NET 8 based games has begun.
The journey has begun and the road to building .NET 8 based games has begun.
By default, MonoGame does not, or cannot publish to WebGL/The Web, but thanks to NKast, there is a Fork of MonoGame that can! Read on for details.
GameDev jams are the best way to throw yourself into the deep end and try things you never thought possible, like learning a new framework/engine. Here is a...
Every engine, framework and operation has a specific order to their events. This post outlines the execution order for MonoGame projects.
Building for one platform is great, but why not maximise your reach and potential sales with more using the SAME code!
The fastest way to get started with MonoGame is to install VSCode and from there install the tools, everything in one place!.
Setting the record straight on MonoGame, past, present and more importantly, its future.
MonoGame (for those of you not yet aware) is a Game Building Framework / API born from the ashes that was the Microsoft XNA Framework that provides a very ea...
The game development landscape, especially for Indies is certainly changing. With the recent XBOXOne and PS4 console releases show that skills like C++ are ...
Need to update this list and move it to a better place, such as github
Since I am a glutton for punishment, before and shortly after working on the WP7 app for work, I got involved with a talented developer in Auz called Chris H...
Now this was an unexpected surprise since I should still be wo deep rehearsing for my webcast next week (already?), but I’ll get back to that.
Welcome to the conclusion of the original DigiPen tutorial, although fear not, this wont be the end of the series as we still have lots more to do.
Finally we get something more than just looking at a quite screen blinking images on and off. For this section we look to excite our ears and bring in the s...
Apologies, had to split the post do to some technical issues on teh XNA-UK site, were working hard to resolve that but fo rnow, here is the continuation of t...
2in the last intermission before getting back to the series we’re going to stay with the windows phone for now (the next part of the tutorial will start on t...
Marty you gotta see this…. (whoops, back to the tutorial)
The title reflects that odd moment when you have added some new content to your project, you have been meticulous and double checked everything, it should be...
Well it seems this week is full of surprises.
I am always on the look out for new ideas and ways forward and what we have implemented so far is only one solution to implementing particle effects.
2D,XNA,Game DevelopmentIn the last post we set the groundwork with the particle system itself. Now we can move on to making use of this and adding / customi...
I was going to do this as two separate articles, but after a refresh trawl at what is already our there and available I have decided to put them together. W...
Following on from the last post I will quickly cover updating our input framework to allow for analogue controls such as Gamepad stick and triggers.
Technorati Tags: xna
In the first of a few intermissions to the tutorial series, we will add some control to our windows phone project. With the current state of the development...
Lesson 6 is here from the Original DigiPen series tutorial now updated with XNA. This section is pretty much untouched apart from the updated code. I will ...
Finally some action!!. There is not much going on in our game at the moment, one lone ship flying in a straight line over the skies of some lone planet, not...
No need to guess what this little section is about. Games on Windows Phone 7.
One problem with the original code from DigiPen (which the author freely admitted to) was that it was fixed to a resolution of 640 x 480 (640 pixels wide by ...
Since we are moving from single images stored as frames looped together to a single image with a picking rectangle, we need to update the framework.
(coming to you from 45,000 feet 🙂 on yet another flight to India with work, sound glamorous, but when you are leaving behind the wife, kids and 2 week old pu...
As we get into the actual coding part of this tutorial, I thought I would at least show an image of what we are DigiPen was aiming for in this game.
The DigiPen tutorial was originally delivered on top of a basic game engine written for the tutorial series. Now the specifics of the engine were discussed ...
Right, before hitting the ground running with the rest of the DigiPen tutorial, you first need to know about this thing called XNA that we will be developing...
Here is the section for the specific updates for XNA, new improvements in .NET 3.5 and what is coming up for .NET 4.0. This refreshes the previous post from...
This section is pretty much as-is from the original Digipen webcast. View the original video for the webcast here on codeplex.
This section of the tutorial is provided as is from the original Digipen tutorial, I will post a supplement to this post later which will cover the updates f...
1. Introduction
**Flow control is an essential part of any programming language, it allows us to make decisions and change the direction our program takes. **
Functions are at the core of the C# programming language, they define jobs to do in code, setting out a group of instructions to perform an action or resolve...
This section is mainly for reference, you will refer to this quite regularly in the beginning.
1. Value Types
1. Introduction
Continued from previous post
1. Introduction
So if you’re new to game development, welcome to a whole new world of fun where the only limit is your imagination (skills can be learned, creativity must be...
Introduction:
Seems a few guys now are really dishing it out to the public and rolling out their sweat ‘n’ guts and slitting their writs for the community.
2 Posts in one week, what must I be thinking, ?? anyway
Over on Gamedev the Four Elements V competition has just ended, a good few entrant there, head over and have a look.
I came across several lists in my past about what book to read, where to go N Such, but over at Next-Gen, they have compiled a list as a consensus from some ...
No idea how I missed this one but here it is a full Wiki wholly for the Game development arena, easy to browse and choc full of useful info for the budding g...