Can you make a game with AI
In my yearly/biannual experiments with AI, I try and make games for popular engines using just AI. Oh what fun.
In my yearly/biannual experiments with AI, I try and make games for popular engines using just AI. Oh what fun.
The journey has begun and the road to building .NET 8 based games has begun.
By default, MonoGame does not, or cannot publish to WebGL/The Web, but thanks to NKast, there is a Fork of MonoGame that can! Read on for details.
GameDev jams are the best way to throw yourself into the deep end and try things you never thought possible, like learning a new framework/engine. Here is a...
Every engine, framework and operation has a specific order to their events. This post outlines the execution order for MonoGame projects.
Building for one platform is great, but why not maximise your reach and potential sales with more using the SAME code!
The fastest way to get started with MonoGame is to install VSCode and from there install the tools, everything in one place!.
Setting the record straight on MonoGame, past, present and more importantly, its future.
A walk through the revival / restoration of one of the finest XNA sample sites, brought back to life and upgraded for MonoGame.
Getting MonoGame running on Mac using the command-line and your favourite code editor. Video included
Dotnet core is now the preferred style for getting access to MonoGame, learn all the tips and tricks here to get started. Video included.
The journey has begun and the road to building .NET 8 based games has begun.
MonoGame (for those of you not yet aware) is a Game Building Framework / API born from the ashes that was the Microsoft XNA Framework that provides a very ea...
To accompany the video project for the walkthrough of building multi-platform solutions with MonoGame, this blog post will walk you through some best practic...
To accompany the video project for the Content Project/pipeline tool, this blog post will also show you all the features of the MGCB tool, along with a few t...
I personally hate link-baity titles, however this one is completely justified.
Thought I might try and write the longest title ever on my blog, not sure I have made it but it was a worthy effort.
After a flurry of activity the MonoGame NuGet packages have been updated.
After a few last rash hours and feedback from the NuGet team themselves, I can finally announce that MonoGame finally has NuGet support 😀
I will be blogging over the next few weeks about my involvement with the MonoGame project in the dark dark backgrounds, all around the area of PCL support wi...
As part of a new “Back to basics” series which extends on my original XNA Futures article some months ago, I am going to cover all the options I explained ba...
From my first entries into the Gaming development arena was my induction to the central part of any game, the Game loop.