android

Debugging Android using Unity (an invasion into insanity) 12 minute read

Since we started supporting Android platforms fully in the XRTK, we’ve been through the mill working through all the possible combinations of testing, debugging and banging heads against tables to make Android platforms behave.

Today I’ll share some hints, tips and advice for making the insanity of working with Android in Unity a little clearer.

Article Contents

  1. Installing Android for Unity
  2. Setting up your SDK, NDK and friends
  3. Android ADB Drivers
  4. Setting up your Unity Android project
  5. Getting to know the Android Debugging Tool (ADB)
  6. Enter Logcat
  7. Debugging code on... read more
The eternal battle with disk space 4 minute read

From the earliest days of my youth, we have always battled with finding space to install “stuff” on our computers. Whether it was fragmentation, whittling down all the unnecessary things we don’t need or just plain burring millions of cat pictures to CD’s, we always needed more space.

Technology caught up and gave us bigger hard drives and suddenly we had the space we needed, but access was still slow and as software got bigger, it got slower.

Then came the herald of SSD’s, the promise of speed. Our machines got quicker, programs loaded faster and the world sped up... read more

Android NDK Game Development Cookbook - A Review

No matter which platform is your primary target platform for your game in development, it is wise to have an appreciation for how platforms operate. So even if Android is not your first deployment it is good to get to know how it works as it will help you architect your game properly.

Android NDK Game Development Cookbook

I have read many Android platform books / how-to’s and cookbooks in my time, most are fairly run of the mill describing the odd feature here and there, usually focusing on the latest build at... read more