book review

Building an RPG with Unity 2018 - A Review

Life moves pretty fast. If you don’t stop and look around once in a while, you could miss it. Such has been my life these past few months, more work, more family drama and a new project making significant demands on my time. Sadly, my blog has suffered somewhat, however, that will change fairly soon.

The major project I have been working on is the Awesome Mixed Reality Toolkit, in conjunction with Microsoft. Aiming to turn the classic HoloToolkit (which only supported HoloLens and Microsoft immersive headsets) in to a true cross platform Mixed Reality framework, covering the entire spectrum... read more

Entering the brave new world of VR

oculus-rift-inside

It should come as no surprise to anyone that the dream of Virtual Reality (VR) and Augmented Reality (AR) experiences has accelerated in recent months/years with the evolution of newer and more modern technologies and techniques. Many companies, Kickstarter’s and freelance coders / architects are steadily bringing about the Reality revolution. Whether we are actually there yet or there is still a way to go before there is full consumer acceptance of VR/AR (like Cars and mobile phones do today) is a point of debate. Anyone however who has tried at least one Demo though will... read more

Unity AI Programming Essentials - A Review

I can see a light at the end of the tunnel. As I’m nearing the journey of my marathon book writing spree. I’m taking a little time out to read a few other books on Packt’s library, this time in one of my favourite areas, AI.

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Unity AI Programming Essentials

AI is hard, anyone who says anything otherwise is either a rocket scientist or works for an AI firm doing it day in and day out.
It can take many forms, from path-finding to NPC behaviour and in all cases it... read more