Solving GLTF Animation Issues in Unity AR Applications
The woes of using Animated content in connected solutions
The woes of using Animated content in connected solutions
The journey of the Microsoft HoloToolkit for HoloLens, the evolution of the MRTK and the journey onwards.
With time on my hands its time to showcase what I have been up to.
To conclude the series on automation, here are the final steps to setup Agents on your own hardware
Making the most of GitHub Actions to automate your Unity testing
Making the most of GitHub Actions to automate your Unity testing
Quick tutorial on grabbing screenshots using AR Foundation in Unity3D, and the fun to be had
Opening up the doors to automation for Unity3D and all the advantages it can bring.
Struggling to get Androids builds working or figuring out what has gone wrong on your device, then check out this article to learn the truth.
If you find you are low on space on your C drive/ system drive. Here are a few tips and tricks to help you make the most out of your available space.
Enter the next stage of the Mixed Reality Toolkit
Life moves pretty fast. If you don’t stop and look around once in a while, you could miss it. Such has been my life these past few months, more work, more fa...
Getting your game to as many platforms as possible is (should) be the dream for any game developer or studio. In the markets of today, if you are only hitti...
Note, UI Extensions project now updated for 5.2 (with its pesky updates), together with a 5.2 asset. Enjoy
I can see a light at the end of the tunnel. As I’m nearing the journey of my marathon book writing spree. I’m taking a little time out to read a few other b...
It is been a mad year and a half for me, one book out (Mastering Unity 2D Game Development), another book in its final stages, (An almost complete overhaul o...
I’ve hinted at this for a while now and I’m close to completing the production work for my next book:
Phew, it has been a torturous time since my book was released back in August, my first experience releasing my work in printed / ebook form through a publish...
It’s finally here, my first title has now been published on Packt’s publishing site and all of the leading online bookstores (probably a few less reputable a...
In the run up to the launch of my first published title (a book this time) I’m going to be doing some short snippets from some of the many exciting things yo...
Unity is by far outstripping all the competition with its multi-platform game framework, especially with their recent win in the Develop awards for best game...
Unity has a very big focus at the moment (when it’s not building awesome tools) to help better educate its adopters and raise the bar on the quality of its s...
So what is in a “.” when accessing a Component
While I am busy working on my own Unity3D 2D title coming soon to PacktPub, I decided to come up for air to see what other titles are now gracing the shelves...
Continuing the book review season, here is the second book I have looked at recently, an interesting twist in the series of game development.
The Opensource movement is truly one of the great things of the current generation, almost bringing back the sharing and caring community of the 60’s (not th...
It seems the strength of Unity holds no bounds of late going from strength to strength, yet for all the books and tutorials I have seen to date, none have go...
I am being battered and getting knackered with my schedule at the moment, not to mention work decided it is a good month to “ramp up” but I am coping. Still...
Keeping with the Unity3D season I seem to be having, here is another Unity3D book, this time focusing on beginners.
In yet another book review in game development and graphics land, I was handed a copy of the excellent Unity Shaders and Effects cookbook. This sturdy refer...
Continuing on the exploration of XNA future I posted about an interesting new framework that was brewing by Barnaby Smith over at MVINetwork, a curious proje...
One of the many reasons I do not seem to get anything done these days is because I am soo damn busy, if it is not family it is work, if it is not work it is...