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Tag: xna

.NET 8, meet MonoGame

December 11, 2023

The journey has begun and the road to building .NET 8 based games has begun.

game development xna monogame

MonoGame on the Web, No Really!

November 14, 2023

By default, MonoGame does not, or cannot publish to WebGL/The Web, but thanks to NKast, there is a Fork of MonoGame that can! Read on for details.

game development xna monogame gamejam

GameDev jamming with MonoGame

November 13, 2023

GameDev jams are the best way to throw yourself into the deep end and try things you never thought possible, like learning a new framework/engine. Here is a...

game development xna monogame gamejam

MonoGame, the order of things!

October 28, 2023

Every engine, framework and operation has a specific order to their events. This post outlines the execution order for MonoGame projects.

game development xna monogame

Going cross-platform with MonoGame

October 11, 2023

Building for one platform is great, but why not maximise your reach and potential sales with more using the SAME code!

game development xna monogame

MonoGame, meet VSCode

September 23, 2023

The fastest way to get started with MonoGame is to install VSCode and from there install the tools, everything in one place!.

game development xna monogame

MonoGame roundup for 2023

September 18, 2023

Setting the record straight on MonoGame, past, present and more importantly, its future.

game development xna monogame

Riemers Game Development tutorial revival

September 18, 2020

A walk through the revival / restoration of one of the finest XNA sample sites, brought back to life and upgraded for MonoGame.

monogame xnagamestudio-archive xna

XNA is no more, as the phoenix rises from the ashes

March 17, 2015

I personally hate link-baity titles, however this one is completely justified.

monogame xna

Oculus Rift 3D stereoscopic rendering support in SunBurn is here!

March 19, 2013

A fantastic announcement over on the SunBurn community blogs has just surfaced which is just amazing. HolPhone3D ad already built an amazing plug-in for Sun...

vr sunburn xna

In lament for XNA Framework, long live the XNA platform

February 02, 2013
information xna

XNA and Beyond, the notable mentions

January 08, 2013

Just to round up the overview part of this series where I have covered frameworks doing their level best to take the dream of XNA onward and available to mor...

xna

XNA to the Sunburn Gaming Engine and Beyond

January 04, 2013

So far in this series I have covered:

xna sunburn

Converting DirectX .X files for use in games

November 01, 2012

While putting together the UnityXNA article I cast aside all warnings and threw caution to the wind and spent a bit of time trying to get my 3D starter XNA s...

xna 3d

XNA to UnityXNA and Beyond

October 31, 2012

Continuing on the exploration of XNA future I posted about an interesting new framework that was brewing by Barnaby Smith over at MVINetwork, a curious proje...

xna unity3d

XNA to MonoGame and beyond

October 26, 2012

As part of a new “Back to basics” series which extends on my original XNA Futures article some months ago, I am going to cover all the options I explained ba...

xna monogame

XNA in Windows 8 from dream to reality

October 15, 2012

Just to cross post back to my own blog (really did that the wrong way round ) here’s my entry to the Intel App-Up competition now being run on codeproject, i...

xna windows 8

XNA - The future is bright, the future is Managed

July 09, 2012

So there has been a lot of kerfuffle of late about XNA’s future, some wins, some losses and such.

xna

What is past is prologue; what to come, In yours and my discharge

July 03, 2012
information xna

SunBurn 2.0 goes Gold! And FREE Framework Edition Ships!

July 02, 2012

Hot off the press, SunBurn 2.0 is now fully release, see what the Synapse Gaming guys have to say about it!

sunburn xna

Adventures in Unhandled Exception Handling for XNA/Silverlight

July 02, 2012

![ /></p>One thing that can tick off your users / players is that inevitable time through a series of random events a crash occurs, it is unhandled ...

silverlight xna

SunBurn Vs Unity - The face off!

July 02, 2012

One of the many reasons I do not seem to get anything done these days is because I am soo damn busy, if it is not family it is work, if it is not work it is...

sunburn xna unity3d

SunBurn Past, Present and Future?

July 02, 2012
sunburn xna

The future of XNA, the underwritten truths

July 02, 2012
information xna

XNA 4.0 Game Development by Example, A Beginners Guide, Visual Basic Edition - By Kurt Jaegers

July 02, 2012

Quick tutorial on grabbing screenshots using AR Foundation in Unity3D, and the fun to be had

book review xna

AdRotator release for XNA

July 02, 2012

For once I’m going with a simple yet boring title for this blog post (since I’m known for naming things in a weird and wacky way ) simply because the content...

monetisation xna adrotator

XNA to SilverXNA-part 7 Breaking the mould

July 01, 2012

![ /></p>So far with SilverXNA we have been dealing will a full page approach to rendering our Silverlight page in XNA, it is quick and simple but t...

silverlight xna

XNA to SilverXNA-part 6 Adding a bit of Flash

July 01, 2012
silverlight xna

XNA to SilverXNA-part 5 Control, Control, we must have control

July 01, 2012
silverlight xna

XNA to SilverXNA-part 4 Degrees of Separation

July 01, 2012

In yet another area that will be completely foreign to XNA devs (unless you’ have delved into Silverlight or Web programming) is the concept that in reality ...

silverlight xna

XNA to SilverXNA - Part 3 Baby steps and your first control

July 01, 2012

Continuing on From Part 1 and Part 2 of the SilverXNA series, we continue to start doing some actual Silverlight rendering of our own.

silverlight xna

XNA to SilverXNA - Part 2 Getting our XNA project running in Silverlight

July 01, 2012

In Part 1 I went over some of the things you will need to do to get your current XNA project ready for use in the Silverlight XNA integration which I’ve dubb...

silverlight xna

XNA to SilverXNA - Part 1 an Overview

July 01, 2012

For some time now I have been pondering over the new XNA to Silverlight integration since it was announced for Windows Phone Mango, I even wrote a short post...

silverlight xna

Silverlight & XNA- A tale of two cities

June 30, 2012
silverlight xna

SunBurn snippets - helper series for getting started with the SunBurn Game Engine

June 30, 2012
3d sunburn xna

ReCap video for the XNA 3D AT&T Webcast

June 30, 2012

Catching up on the webcasts I’ve done now for AT&T, here’s the recording from the event in September last year.

3d xna

SunBurn editor 10 min walk-through - from design to phone

June 29, 2012
sunburn xna

ReCap - The XNA 2D 'from the ground up' tutorial series

June 29, 2012
2d tutorial game development xna

Behaviour - Lesson 8

June 29, 2012

Welcome to the conclusion of the original DigiPen tutorial, although fear not, this wont be the end of the series as we still have lots more to do.

2d tutorial game development xna

Now it is time for a little transition

June 29, 2012

Hot on the heals of the updates to the CC GSM code, I decided to go that little bit further and add some neat effects. these are also good for reusing in ga...

xna

Is my XNA game dead yet?

June 29, 2012

Strange title but quite apt for this post. ( Be warned this is a heavy Phone XNA based sample )

windows phone xna

Just worth shouting about!

June 29, 2012

Following the announcement on the Channel 9 show this week, the crowd in the Windows Phone 7 and XNA teams have published a whole raft of new samples, includ...

xna

Game Music and Sound Effects - Lesson 7

June 29, 2012

Finally we get something more than just looking at a quite screen blinking images on and off. For this section we look to excite our ears and bring in the s...

2d tutorial game development xna

Intermission #10 - (Part 2) lets tax the brain

June 29, 2012

Apologies, had to split the post do to some technical issues on teh XNA-UK site, were working hard to resolve that but fo rnow, here is the continuation of t...

2d tutorial game development xna

Intermission #10 - lets tax the brain

June 29, 2012

2in the last intermission before getting back to the series we’re going to stay with the windows phone for now (the next part of the tutorial will start on t...

2d tutorial game development xna

Intermission #9 - Back to the future (Phone 7)

June 29, 2012

Marty you gotta see this…. (whoops, back to the tutorial)

2d tutorial game development xna

Intermission #8 - What has gone wrong?

June 29, 2012

The title reflects that odd moment when you have added some new content to your project, you have been meticulous and double checked everything, it should be...

2d tutorial game development xna

Minor Distractions

June 29, 2012

Well it seems this week is full of surprises.

2d tutorial game development xna

Breakpoint - Alternate Particle solutions

June 29, 2012

I am always on the look out for new ideas and ways forward and what we have implemented so far is only one solution to implementing particle effects.

2d tutorial game development xna

Intermission #7 / 2 - Bring on the Fire

June 29, 2012

2D,XNA,Game DevelopmentIn the last post we set the groundwork with the particle system itself. Now we can move on to making use of this and adding / customi...

2d tutorial game development xna

Intermission #7 - Resource pools and Particles

June 29, 2012

I was going to do this as two separate articles, but after a refresh trawl at what is already our there and available I have decided to put them together. W...

2d tutorial game development xna

Intermission #6/2 - Analogue Controls

June 29, 2012

Following on from the last post I will quickly cover updating our input framework to allow for analogue controls such as Gamepad stick and triggers.

2d tutorial game development xna

Intermission #6 - More meat on the bone

June 29, 2012

Technorati Tags: xna

2d tutorial game development xna

Intermission #5 - Windows Phone controls

June 29, 2012

In the first of a few intermissions to the tutorial series, we will add some control to our windows phone project. With the current state of the development...

2d tutorial game development xna

Player Control of Sprites - Lesson 6

June 29, 2012

Lesson 6 is here from the Original DigiPen series tutorial now updated with XNA. This section is pretty much untouched apart from the updated code. I will ...

2d tutorial game development xna

Transformation and collision of Sprites - Lesson 5

June 29, 2012

Finally some action!!. There is not much going on in our game at the moment, one lone ship flying in a straight line over the skies of some lone planet, not...

2d tutorial game development xna

Intermission #4 - Moving to Windows Phone

June 29, 2012

No need to guess what this little section is about. Games on Windows Phone 7.

2d tutorial game development xna

Intermission #3 - updating to allow for changeable resolution

June 29, 2012

One problem with the original code from DigiPen (which the author freely admitted to) was that it was fixed to a resolution of 640 x 480 (640 pixels wide by ...

2d tutorial game development xna

Intermission #2 - Code Changes

June 29, 2012

Since we are moving from single images stored as frames looped together to a single image with a picking rectangle, we need to update the framework.

2d tutorial game development xna

Intermission #2 - Spritesheets (and Clean-up)

June 29, 2012

(coming to you from 45,000 feet 🙂 on yet another flight to India with work, sound glamorous, but when you are leaving behind the wife, kids and 2 week old pu...

2d tutorial game development xna

Game Implementation part two

June 29, 2012
2d tutorial game development xna

Game Implementation Part one

June 29, 2012

As we get into the actual coding part of this tutorial, I thought I would at least show an image of what we are DigiPen was aiming for in this game.

2d tutorial game development xna

Game Design - Engine Basics

June 29, 2012

The DigiPen tutorial was originally delivered on top of a basic game engine written for the tutorial series. Now the specifics of the engine were discussed ...

2d tutorial game development xna

Intermission #1 - Welcome to XNA

June 29, 2012

Right, before hitting the ground running with the rest of the DigiPen tutorial, you first need to know about this thing called XNA that we will be developing...

2d tutorial game development xna

C# Programming Overview continued - Miscellaneous for XNA

June 29, 2012

Here is the section for the specific updates for XNA, new improvements in .NET 3.5 and what is coming up for .NET 4.0. This refreshes the previous post from...

2d tutorial game development xna

Game Web Cast Project: Game Components

June 29, 2012

This section is pretty much as-is from the original Digipen webcast. View the original video for the webcast here on codeplex.

2d tutorial game development xna

C# Programming Overview continued - Miscellaneous

June 29, 2012

This section of the tutorial is provided as is from the original Digipen tutorial, I will post a supplement to this post later which will cover the updates f...

2d tutorial game development xna

C# Programming Overview continued - Structures

June 29, 2012
2d tutorial game development xna

C# Programming Overview continued - Arrays

June 29, 2012

1. Introduction

2d tutorial game development xna

C# Programming Overview continued - Classes

June 29, 2012
2d tutorial game development xna

C# Programming Overview continued - Flow Control

June 29, 2012

**Flow control is an essential part of any programming language, it allows us to make decisions and change the direction our program takes. **

2d tutorial game development xna

C# Programming Overview continued - Functions

June 29, 2012

Functions are at the core of the C# programming language, they define jobs to do in code, setting out a group of instructions to perform an action or resolve...

2d tutorial game development xna

C# Programming Overview continued - Expressions, Statements & Operators

June 29, 2012

This section is mainly for reference, you will refer to this quite regularly in the beginning.

2d tutorial game development xna

C# Programming Overview continued - Types

June 29, 2012

1. Value Types

2d tutorial game development xna

C# Programming Overview continued - Variables

June 29, 2012

1. Introduction

2d tutorial game development xna

C# Programming Overview (2)

June 29, 2012

Continued from previous post

2d tutorial game development xna

C# Programming Overview

June 29, 2012

1. Introduction

2d tutorial game development xna

Session 1 continued - Game Development Introductions

June 29, 2012

So if you’re new to game development, welcome to a whole new world of fun where the only limit is your imagination (skills can be learned, creativity must be...

2d tutorial game development xna

XNA 2D from the ground up

June 29, 2012

Introduction:

2d tutorial game development xna

In the Search for a 3D modelling tool for XNA

July 25, 2008
3d xna

Making it work - The new SHIP sample game from the XNA creators club

August 16, 2007

Like quite a few developers these days, I like nothing more that sitting in the garden or relaxing on the couch (sofa) when I’m fumbling over some code, this...

xna

Blatant plagiarism - XNA Refresh release

April 24, 2007

I’m not taking credit here or rushing out to the shops, but you must of heard by now on the XNA Team blog, if you haven’t, here it is!!.

xna

More tutorials on the 2D front

April 02, 2007

When most people start when jumping into game development, they begin with simple 2D games.

xna 2d tutorial

Who would have of believed it - But Microsoft pulls one out of the bag yet again!

March 09, 2007

Browsing on my blogs (as you do) I happily read around the XNA Teams blogs over the last few days (I’m working in India at the moment so do not have much tim...

xna

2 More updates - not mine again!

February 01, 2007

I should really get back to writing my own posts soon, My camera guide is moving along and the sample code does do both Matrix and Quaternion based calculati...

xna

Collision detection - A little more info

January 29, 2007

*Update – Sharky has now completed the 3D collision tutorial in 3 parts, get reading!

xna

Dream.Build.Play. - get a head start now!

January 25, 2007

More details released by the XNA team (at least we now know who’s running it!!)

xna

A Couple of things!

January 02, 2007

Seems there still is a lot of goodness coming out of the community over the festive period, which is amazing that people still have time to post while partying!

xna

A Blender tutorial for XNA - coming Soon

December 16, 2006

Lots of goodness over the weekend, the biggest (as titled) is that Mykre, posts that after a change of job, the choice of 3D tools available has reduced to t...

blender xna

Riemers - The place for 3D

December 14, 2006

If you’re learning 3D, one of the best places to go is the good and the great XNA101.net site (now hosted on Live Spaces and Run by Bill Reiss).

xna

XNA Game Studio Express Released

December 11, 2006

Exert from Mykre’s Blog – damn he was quick, even the XNA team blog or any of the XNA team haven’t even announced it yet!!!

ramblings xna

Back with the old - XNA101.NET

November 28, 2006

Quick update

ramblings xna

Path to becoming a professional game programmer - MSDN Forums

November 22, 2006

XNA Rockstar posted a good go-to article on the XNA Framwork forum recently, little run up on what to learn to progress into being a better game programmer.

xna

Another XNA Beta 2 refreshed Tutorial

November 08, 2006

This one from Mike Schuld’s, The Ramblings of a Hazy Mind site.

xna

XNA Resources - XNA Tutorials, GSE Tutorials, XNA News, Game Studio Express News

November 07, 2006

Kurt Jagers has yet again excelled himself with his latest edition to the 2D ile engine tutorial, now written for XNA Beta 2 as well.

xna

While you were sleeping

November 02, 2006

Well as I mentioned in my last post, XNA Game Studio express Beta 2 would be coming soon and lo and behold what did I find while checking my blog posts this ...

ramblings xna

The up-n-coming XNA beta update

October 31, 2006

For most of you in the know the XNA framework and XNA Games Studio Express are going to get a refresh to beta 2, thanks to Dave “LetsKillDave” Weller (still ...

ramblings xna

Let's Kill Dave! : XNA Game Studio Express Beta 2: Coming Soon!

October 27, 2006

Thanks to good old (well maybe not all that old) Dave Webber on the XNA team for this little heads up and in case you haven’t heard yet, the XNA team are go...

ramblings xna

Things to note when Writing XNA components

October 06, 2006

From over in Mitch Walkers Blog, he notes back in September some important facts about XNA component writing and things to take into consideration.

xna

Ziggyware

October 04, 2006
xna

If you have not Heard yet - XNA Game Studio Express beta 1 now available

August 31, 2006

Quote From Microsoft XNA Site:

ramblings xna

Which loop to use - an Update - and XNA Games Studio Express

August 25, 2006

XNA Games Studio Express

ramblings xna

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